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Michael Chen
Michael Chen

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Chatbots Life

·Jan 28, 2021

Simplify Some Annoying Tasks Through A Chat Bot

Tip: Make yourself a handy Discord (or Slack) ChatBot to do a bunch of tedious tasks for you. So why make your own chatbot? With your own chatbot, there are so many different things you can do to streamline your workflow. You can build it out however you want with…

Commando

5 min read

Simplify Some Annoying Tasks Through A Chat Bot
Simplify Some Annoying Tasks Through A Chat Bot
Commando

5 min read


Nov 8, 2020

Handling Inputs In Unity

Inputs in Unity allows the user to control the game using devices like the mouse + keyboard, controllers, touch, or gestures. In pc games, users often bind their movement inputs to “w”, “a”, “s”, and “d” while console gamers have their mapped to the left joystick. Compatible input devices in Unity Keyboard and mouse Joysticks Controllers Touch screens Accelerometers / gyroscopes VR and AR Input Manager

1 min read

Handling Inputs In Unity
Handling Inputs In Unity

1 min read


Nov 1, 2020

Redux Toolkit Is A Game Changer

Hello Slices Redux Toolkit is like that one new chef that is always smiling and gives you extra heaping scoops of beef while the old Redux is like that mean and grumpy lady that scoops the food and shakes the serving spoon so some food falls back into the tray. …

1 min read

1 min read


Oct 25, 2020

Trying Out Unity For Game Development

Backstory For the past month, I started to dabble into game development and it’s been more satisfying building the game than playing games itself. As a lifelong gamer, being able to learn what goes into developing a game has been eye opening. I remember the first time I played Donkey Kong…

4 min read

Early Impression With Unity
Early Impression With Unity

4 min read


Oct 18, 2020

Handling Collisions In Phaser

In most modern video games, collisions happen all the time. A game object colliding with another game object can give points, lose lives, win the round, etc. In Phaser 3, there are a few physics engine to choose from but they all handle collisions between game objects. The example below uses arcade physics for the sprites. The arcade physics engine in Phaser is meant for simple physics. The matter physics engine in Phaser allows for more complex physics, like adding friction to collisions for emulation more realistic physics.

1 min read

Handling Collisions In Phaser
Handling Collisions In Phaser

1 min read


Oct 11, 2020

Working With Sprite Sheets

I’ve been playing video games for as long as I can remember. My first ever game console was the Super Nintendo (SNES) and my first video game was Donkey Kong Country. I remember the first time playing it, I was fascinated by the characters and animations. I was always curious…

2 min read

Working With Sprite Sheets
Working With Sprite Sheets

2 min read


Oct 4, 2020

Scenes in Phaser 3

Just a little bit about scenes in Phaser 3. Phaser 3 is a powerful JavaScript game framework that is built on top of WebGL and Canvas. Phaser 3 utilizes scenes to hold different states of a game. There can be as many scenes as you want for your game. …

2 min read

My Experience With Phaser
My Experience With Phaser

2 min read


Sep 27, 2020

Express Middleware

First we will briefly talk about what a middleware is, then we will talk about some common middlewares, and finally we will do some examples. Using Middleware Software, firmware, spyware, malware, ransomware, kitchenware, silverware, and now middleware? Don’t let the name “middleware” intimidate you. While the word might seem intimidating and complicated…

2 min read

Express Middleware
Express Middleware

2 min read


Sep 20, 2020

The Almighty Axios

You know that feeling when you play a game and always choose the same character? Or when you’re about to chop up some onions and always end up reaching for your favorite Damascus steel chef’s knife? There’s just something about that character or knife that makes you feel comfortable knowing…

3 min read

The Almighty Axios Library
The Almighty Axios Library

3 min read


Sep 13, 2020

Getting Coordinates with node-geocoder

Geocoding is the process of taking input text, such as the address, or the name of that place, and returning the latitude and longitude for that place. With those coordinates, we can plot the location on the map. There are many libraries that does geocoding for us. A few reasons…

1 min read

1 min read

Michael Chen

Michael Chen

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